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synopsis devices biography
gelatine

The project "gelatine" was born from the media imagery of the tsunami striking Asia in December 2004 which managed to reintroduce the fear of the Sea in the spirit of the Westerners who for a long time do not live any more at the rate/rhythm of the great myths where the Man faced the unchained floods. At the turning of this catastrophe, the need for water is seriously questioned, its rarefaction progressive and its instability on the unit of the sphere lets predict end similar to the reign of the element. In response to this pessimistic vision, I wanted to shift our perception of the problem in the future, where water would be an object of collection, an element kept in formol, a luxury for those which would be likely to return in its contact and to rediscover its immersif effect. "gelatine" is an interactive installation which puts in scene the Sea, protected in the net of a screen. The title "gelatine" concerns the immobility and at the same time the passive and random movement. Technically, the device also concerns these two states: a video of the sea was carried out then sequenced in 1500 images themselves divided into 6. The witness returns in a black room, left cabinet of curiosities where some old photographs of the sea on the sides are hung, a console is laid out in front of its cage-screen where a mouse is placed, the witness contemplates his movement and comes to adapt the mouse which enables him to return in contact with the disappeared element. He comes to set in motion the perpetual motion of the Sea by his caresses and his clics. He activates a chaotic movement, a deaf exasperation, an animal by the displacement of mouse and reactive defense to the clic his defense by deviating the movement of his waves. At this time where the image is agitated, the witness is played of the inopportune reactions of the Sea, whereas the water screen does not cease refusing the contact. The Sea, endangered species, a state of deferment and captivity, tries to be defended like the lion, scratching the bars of its cage, stimulated by the stones which the visitors throw to him. Deprived its depth, the surface amplitude of its movements is violently by the edges of the screen while being folded back violently. "Gelatine" is as a manner of pointing finger the intimate report/ratio as the witness maintains with the full use of the water which makes it responsible for the alerting state in which is the planet. The passion reaction that this report/ratio causes is a torture for the element revealing the mechanics of its perpetual reason become precarious, since here work rejects the handling of the witnesses.

synopsis devices biography
devices

Projection
A sound video sequence of a few seconds. The video plays very slowly, buckles some on a short sequence of imposing waves, the audience is detected in a field of 3 meters by the webcam, at its passage under the webcam, the Sea starts to tremble as a gelatine when it is shaken. The wave never has the same movement of return. It is disturbed according to whether the audience crossed the field of the webcam more or less quickly. The faster the crossing is towards the screen, the more the amplitude of the movement of waves is large. Conversely more the crossing is slow, plus the amplitude of the movement of waves is small. If the audience stations in the field of the webcam, the amplitude of the movement of vagueness is normal is almost null: the video plays slowly by interpolating the images between them. To collect the movements of the audience, the device works with white clothes returning the infra-red raies with the camera.

>> go to short interactive demo optimized in bitmap for the web

Monitor
Technically and conceptually, "Gelatine" can always be exhibited on a flat-faced screen (20 '' minimum) acting as framework, it materially defines the screen of the "cage", the approach of the audience materializes by a trackpad, its position will be detected and will make react the sea permanently unless it does not decide to contemplate it without touching there. The relationship is thus less delicate but adds to the approach the sensuality of the caress, the effect of immersion/reaction functions of as much better. Then the reason drawn by the user is added in transparency to that of the sea.

>> go to short interactive demo optimized in bitmap for the web

Martin Le Chevallier et Pauline Thomas in front of Gelatine

synopsis devices biography
biography


Pauline Thomas, born in 1981, graduate of the school of the Gobelins and the national school of Decorative Arts of Paris, exerts today as a multimedia designer and a photographer. From the year 2000, it begins personal research on the vanity of the things. This research leads to photographic work NINE ELEVEN (2001), macrophotographic interpretation of the images of September 11 to the manner of a gigantic model slaughtered by the event. From there results the woven images showing the porosity and the futility of the image, just like the world which she deciphers. In parallel, fascinated by the lake around whose Jean-Jacques Rousseau wrote his last Walks, REVERIES (2000) is a temporal gravitation around the water screen who crystallizes and dilates. From there, she starts to work with and on the numerical screen which is nothing more but her bridge to look at images. She goes on her work with STALKZONE (2002), interactive adaptation of Stalker de Tarkovski, a project on the concepts of zone, limit, a place where the abstraction of time makes re-appear a hidden catastrophe. Then, she develops this work on the "no-space" with three photographic series where the absence of the Man feeds from the quiet universes: BLOCKS (2003), BARCELONA (2003) and BUILDING SITES (2004). She and her team receive the European price of the best project all confused categories, and the price of the best project of the category "cross-media" to the Top Talent Award for Dvd-maxi EDELWEISS MULLER (2004), musical DVD devoted to the group Juicy Panic. She works on the design of DVD-Video ELECTRONIC WALL PAPER of Stéphane Trois Carrés, then also collaborates with Michel Jaffrennou, french video pioneer. GELATINE (2005), is her first interactive video installation.